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A few custom shaders about fake lighting

These are some of my R&D stuff from the HLSL study.
The writing the code with HSLS to make shader is not a TRENDY thing instead of using a node-based shader making program but I want to learn what is exactly in there behind the node.

He has only 1 directional light on the top right

He has only 1 directional light on the top right

He has only 1 directional light on the top right too

He has only 1 directional light on the top right too

But this guy, do not have any physical light in the scene.

But this guy, do not have any physical light in the scene.

Refraction!

Refraction!